Sunday, January 12, 2014

Nameless (Alpha Version 01)

I wanted to post the links to the Alpha 01 release of Nameless (tentative title). For now, destructible buildings have been removed to be re-scripted from the ground up; but I encourage you to check out the pre-alpha test #006 to understand how it will work (roughly, there's a reason it's being re-scripted). Remember, this is only the first-alpha build; it's only the bare essentials of what you would consider a game. The enemy AI has no pathing, it simply runs towards you; score is essentially pointless and only counts up with a timer. The GUI needs an overhaul. It needs a main menu (priority #1 for version 2), it needs music and sound effects. Enemies need their collision detection fixed. Lots of work left to do, but it's only been roughly a week; let's see where it goes! Give some feedback below. Negative feedback is fine, but we can't fix what's wrong if you only say something negative without a reason! Want to see some features implemented? Want to know how something was done? Leave a comment and I'll look into anything you ask (pertaining to the game).

Nameless 01a (Version #01 Alpha) 

Windows: (19mb - x86 & x64)
https://drive.google.com/file/d/0B_f_zFzl7wjHYzlMMks5Rzh6TG8/edit?usp=sharing

Linux: (30mb - x86 & x64)
https://drive.google.com/file/d/0B_f_zFzl7wjHTE1ZSjY5UURoek0/edit?usp=sharing

Mac: (12mb - x86 & x64)
https://drive.google.com/file/d/0B_f_zFzl7wjHdGJPZkVfUzZLOXc/edit?usp=sharing

Pre-Alpha Test #006 Footage

No comments:

Post a Comment