Saturday, May 3, 2014
The May Updates
It's been a while since I posted a blog, not that it seems anyone reads these; I think I post them more to help my creative process to be honest. Regardless of why, you're getting a new one now so it doesn't matter!
To begin I want to touch on Extinction Plan. My hope was to have a working tablet version ready by this week. As it stands, it's impossible to do. The models for the Androids are too intensive to run in multitude on a tablet. I will have to redo the models in their entirety as they need to shed about 90% of their tri's. Now, this is something I'll have to do anyways with the models in the future in-order to streamline the game, but since it's working fine on computer's it's not at the top of my list of objectives. All of that said, I did get the code running on a tablet; just at sub-5 frames per second. Not even close enough to really feel I met my goal. So for now, the project is scrapped. It was ambitious and will probably happen eventually, but for now its just not worth the time it would take just to redo it for a mobile version.
Extinction Plan is getting a v3.9 update soon. I was hoping to have it done by now but I decided to try some different approaches to the lighting and I think I found a look that fits how I want the feel of the game to be. Extinction Plan now features pretty low-quality sound effects, but they can easily be swapped out once I make some better ones myself. I just really need to start pushing it towards a "complete" project and stop messing around with some of the smaller aspects. Alpha version 4.0 should be done by June; and it will be considered my last Alpha release. The rest of the updates will be a Beta phase. As I polish the game through Beta I plan on starting work on some new content that will be available with the "final version". My original goal was to have 5 levels done by June 19th, and while I wont hit that mark I plan on having a decent amount done for the release.
Raiders is going to be getting a new prototype update soon (in the next week hopefully) and development on that is set to start back up for May. So far the project is slow to come together, but Spencer and I plan to really put our heads together to make something come alive with it. The potential is there, it's just a matter of figuring out the most efficient way of bring it to the table.
As for any of the other projects we have worked on, or were working on, May is already going to be busy trying to polish the two titles for June; so I'm just not sure there will be any time left to focus until after mid-June. While I wish I had all the time in the world I don't; and since mid-June is the end of the line for free-work time, something has to get produced or else the dream comes to an end.
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